1. THE LEAF ACADEMY AS A SOCIAL LEARNING ENVIRONMENT
The LEAF Academy will be a social learning environment: learners will be equipped with the tools to collaborate and participate both synchronously and asynchronously, providing a learning space they can drop in and out to best suit them. Its design will be developed in such a way to support problem- and project-based learning, which means that user
engagement and involvement should be the first focus of the platform’s features.
The social learning environment will also have the key function of sharing the experiments and the results obtained thanks to the use of WE-LAB, including videos of students using the kit, best practices and ideas of projects to be realised with the use of the kit. This will give the users a concrete example of how to take the learning out of the classroom, linking the activities with the school’s curriculum. The goal of this sharing activity is fundamental to inspire teachers to carry out similar projects in their schools, and start implementing more appealing teaching methods for students, triggering their curiosity and
engagement.
2. TOOLBOX
One of the sections of the Academy will be used to host the Toolbox, i.e. a collection of educational tools and models made available to teachers in order to help them designing and implementing their SL initiative addressed to plant biodiversity. The tools offered will be ranged in a variety of different supports (videos, interactive presentations, worksheets, infographics, proposals for indoor/outdoor activities, etc.) and they will mix a set of original resources (created by the partners) and a selection of the best resources available identified through a desk and field research. In particular, the edutainment (education + entertainment) approach will be followed to develop one “offline serious game” for the students related to the value proposition of local plant biodiversity.
Learn more about the project in general at: https://leafbiodiversity.eu/